CIVCOIN WORLDONE WORLD · CRYPTO COINLIZATIONSALPHA
CIVCOIN // IDENTITY · ECONOMY · WORLD HISTORY

CivCoin Tokenomics

Play the World for free. CivCoin exists for what persists around it: identity, World funding, public history and the systems that can outlive a single World.

WHY CIV?

Because one World shouldn't be the end.

Your story continues after each World. CIV connects your permanent identity, earned achievements, community history and the future of CivCoin World. Playing and competing stay free.

What can you do with CIV?

Five CIV uses. Sponsorship is a separate option for brands and partners.

CivPass

Your permanent identity, ranks and earned Relics. Qualify by holding CIV or use the permanent burn route when available.

Explore CivPass

CivID

Give your token-linked Coinlization a lasting identity and public record that continues across Worlds.

Explore CivID

Memory Seals

Preserve a moment your community actually earned. CIV pays for permanent preservation, never for the achievement itself.

Discover Memory Seals

World Forge

Fund public-market CIV purchases and verified burns from eligible realized revenue. A planned burn is not a completed burn.

View World Forge

Real World Tiles

A long-term vision linking World victories with physical projects when funding, verification and applicable rules allow. Holding CIV does not grant property rights or prizes.

Explore the Real World Era
For brands & partners

Sponsorship

Put your brand inside live community competition. Sponsor a World, event or Coinlization without changing competitive outcomes. Sponsorship is separate from CIV utility.

Explore sponsorship

CIV functionality depends on token launch, supported payment networks and the relevant feature being enabled. CIV never buys battle power, Council votes or Victory Score.

TOTAL SUPPLY1.00B$CIV
RESERVE PURCHASE GOAL10%NOT AN ALLOCATION
PRIVATE / VC0%NO PRIVATE ALLOCATION
FREE TEAM TOKENS0%NONE GRANTED
GAMEPLAY EMISSIONS0%REWARDS ARE PREFUNDED
01 // YOUR CIVPASS JOURNEY

Turn a wallet into a World identity.

Gameplay stays free. CIV is the key to the persistent layer around it. The point is not to make a player stronger - it is to make their history survive.

01CHOOSE YOUR CIVPASS ROUTE

Qualify by holding the 100,000 CIV Civizen threshold for the observation window, or permanently activate CivPass by burning 48,000 CIV once during Alpha.

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02ACTIVATE CIVPASS

Receive a persistent Civizen number. Burn activation stays active permanently; the 100,000 CIV holding route retains its normal qualification and grace rules.

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03BUILD WORLD HISTORY

Participate across Worlds and carry the record forward instead of starting from zero.

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04EARN CIVMARKS & CIVSEALS

World memories, participation proofs and personal Relics come from verified history, not purchase size. Repeated documented Relics build cosmetic Mastery milestones, while Collection Sets and the Trophy Showcase customize public CivPass appearance without providing gameplay power.

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05QUALIFY FOR CIVARCH

Enough CIV plus earned CivSeals can unlock one-person-one-vote Assembly eligibility.

CIVIZEN

100.0K $CIV

Hold 100,000 CIV and qualify, or burn 48,000 CIV once for permanent activation during Alpha (normal price 60,000 CIV). Either route gives the same CivPass identity and never creates gameplay power.

OPEN CIVPASS →
CIVARCH

1.00M $CIV + 3 CIVSEALS

Civarch status can unlock the separate Assembly with one vote per eligible CivPass. It never adds Council votes, territory, battle strength or Victory Score.

THE ASSEMBLY →
02 // PERMANENT CIV UTILITIES

CivPass is for a Civizen. CivID is for a Coinlization.

The community layer follows the same rule as the player layer: identity and history can persist, but competitive power cannot be purchased. CivID turns a token-linked Coinlization into a numbered public community record that can grow across Worlds.

CIVID · COMMUNITY PASSPORT

500,000 CIV → 400,000 CIV · ALPHA PRICE.

A token-linked Coinlization can forge a permanent CivID such as CivID #000042. The normal base price is fixed at 500,000 CIV; while Alpha pricing is active the same 20% discount used by checkout applies. Establishment can use CIV directly or the locked five-minute USDC market-value equivalent on an enabled network. Championships, Legacy, Regalia, Memory Seals and provenance can then keep building around the same identity.

OPEN CIVID REGISTRY →
EARN → SEAL → DISPLAY

You cannot buy the achievement.

The World decides what was earned first. Only completed eligible history - such as a World Championship, earned Legacy landmark or completed Civital Siege result - can become a permanent Memory Seal. CIV is designed to activate the record, never the achievement itself.

WORLD MEMORY SEALS

Turn a moment into permanent community history.

Eligible earned moments can receive a title and inscription and then appear in the CivID record and Coinlization Chronicle. Production sealing requires verified CIV settlement; Test Mode can bypass settlement only for testing.

PROVENANCE RECORDS

Support should leave a verifiable trail.

Approved World Patron and commercial partner records are snapshotted into a permanent provenance ledger. Where support belongs to a Coinlization, it follows that community's CivID instead of disappearing when a campaign ends.

CIVID FORGE · 400,000 CIV · ALPHA PRICE

CivID is not a holding requirement. Normal price is 500,000 CIV; while Alpha pricing is active the checkout price is 400,000 CIV. The same establishment can alternatively use a locked five-minute USDC quote for the current CIV market-value equivalent on any enabled payment network. The fee policy is 50% Development (200,000 CIV equivalent) · 25% Buyback + Burn (100,000 CIV equivalent) · 15% World Vault (60,000 CIV equivalent) · 10% Community (40,000 CIV equivalent). Direct CIV establishment activates only after the on-chain verifier proves the full CIV payment to the Operations / Revenue wallet. For USDC, the 25% burn share is reserved for a later transparent CIV buyback + burn and is never described as burned before that on-chain action exists.

03 // SPONSOR THE WORLD

Become part of the story without buying the outcome.

CivCoin World can turn sponsorship into something more useful than a logo in a footer: attribution around real community competition, public events and Coinlization identity. Sponsor visibility never changes gameplay.

WORLD SPONSOR

Present an entire World.

High-level attribution across sponsor-enabled World surfaces, standings and public World presentation. Approved sponsorship is recorded in the provenance layer so the relationship can remain visible after the World closes.

BEST FOR · CHAINS · WALLETS · EXCHANGES
WORLD EVENT PARTNER

Own a moment, not the scoreboard.

Attach a brand to a public invasion, challenge or World event. The event remains governed by normal rules; the sponsor receives visibility, not advantage.

BEST FOR · CAMPAIGNS · LAUNCHES · ACTIVATIONS
COINLIZATION PARTNER

Back a community without buffing it.

Public partner attribution can live around a Coinlization's identity and Civital while resources, votes, Research and combat remain exactly the same.

BEST FOR · PROJECTS · COMMUNITIES · ECOSYSTEMS
THE RULEATTENTION CAN BE SPONSORED. VICTORY CANNOT.

Sponsor placement, links and commercial services are separate from competitive systems and Proof scoring.

BECOME A PARTNER →
04 // WORLD ECONOMY FLYWHEEL

If the World grows, the World can fund more World.

Realized creator revenue follows one disclosed allocation from launch onward. The loop is designed to turn ecosystem activity back into World infrastructure, development, community activity and - when authorized and funded - transparent World Forge actions.

01WORLD ACTIVITY

Communities play, compete, watch and share.

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02REALIZED CREATOR REVENUE

Only value actually received enters the creator-revenue ledger.

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03ONE TRANSPARENT SPLIT

40% Vault · 35% Development · 15% Forge · 10% Community.

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04MORE WORLD

Funded Worlds, development, events and ecosystem infrastructure.

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05MORE REASONS TO RETURN

More Worlds create more history, competition and community activity.

WORLD VAULT

Funded Worlds, not promises.

World Vault is reserved for Real World Tiles and physical projects. It does not back World Pool rewards or events. Physical funding and execution must be verified separately; a Dynasty anchor alone does not release money.

VIEW LIVE VAULT →
WORLD FORGE

Revenue → Buy CIV → Burn.

A disclosed share of realized revenue can enter the Forge. When a Forge action is actually funded and authorized, it can acquire $CIV from the open market and permanently remove it from circulation. Completed actions are recorded publicly.

VIEW WORLD FORGE →
05 // PUBLIC LAUNCH

A public launch. No free team allocation.

The token launches through the public market, with no private sale, VC allocation or free team tokens under the stated launch model. The Project Reserve is a separate purchasing goal, not a 10% allocation given to the project at creation.

PUBLIC LAUNCH MODEL Open-market launch

1.00B $CIV total configured supply.

0% free team tokens0% private / VC allocation
Launch model, not a claim that any reserve has already been purchased.
SEPARATE PROJECT RESERVE GOAL
10%purchase target
of total supply

Target: 100.00M $CIV, to be acquired through public-market purchases rather than received for free. This is a goal, not an acquired balance or a guaranteed purchase.

View public wallets

How the reserve goal is planned to be used

FUTURE DEVELOPMENT5%50.00M $CIV

Long-term engineering, infrastructure, security, audits, design and future product work.

WORLD VAULT · REAL WORLD RESERVE3%30.00M $CIV

3% of CIV supply is targeted for Real World Tiles and projects in the existing World Vault wallet. This is a CIV reserve, not a player prize or funded USDC. No tokens are minted, sold or transferred automatically.

COMMUNITY2%20.00M $CIV

Community initiatives and ecosystem activations. Events in the game are funded separately by sponsors. This token reserve does not fund World Pool prizes automatically. Public wallet, public balance.

The percentages above refer to the total CIV supply and describe intended reserve purchases, not shares of CIV payments, creator revenue or current holdings. Public wallet balances alone cannot prove reserve acquisition. Actual acquisitions require verifiable on-chain records.

06 // WORLD POOLS · CLAIMS CLOSED

One World. One separate reward pool.

Planned USDC rewards on Solana, funded separately from World Vault. During Alpha all amounts are previews: no real rewards are earned, owed or claimable.

50%Winning community
25%Top Contributors
20%Qualified participation
5%Legacy achievements

The winning community will vote between a publicly approved Community Treasury wallet and Buy & Burn of its canonical token. No Buy & Lock. Events are funded separately by sponsors.

Planned claim flow: publish and fund the round, finalize eligibility after a review period, then let each eligible player claim one combined allocation to their verified Solana wallet. The claim program must prevent duplicate claims. Funding verification, precise eligibility/scoring rules, voting and the claim program are not live yet. Turning Alpha off does not unlock claims.

07 // CIVILIZATION PROTOCOL

Can your community actually move?

Anyone can claim to have a community. Civilization Protocol is designed to measure what happens when people are asked to show up repeatedly, coordinate and mobilize around a real objective. Projects pay for measurement and execution - never for the result.

PROOF TRIAL

Measure behaviour, then publish the record.

An official Trial measures participation, consistency, coordination and mobilization from real World actions, with method version, sample size and a reproducible Proof Record. The service fee cannot change the score.

EXPLORE PROOF →
WORLD PACTS

Turn a public claim into a measurable commitment.

A project or sponsor can attach a disclosed commitment to a measurable World achievement. Service fees are commercial revenue; promised Pact value remains separate until it is actually received and verified.

EXPLORE WORLD PACTS →
08 // THE HARD RULE

You can't buy the World.

CIV can activate identity and long-term systems. Sponsorship can buy attention. Neither can buy the competitive layer.

NO TERRITORYNO BATTLE STRENGTHNO COUNCIL POWERNO RESEARCH SPEEDNO EXPANSION CAPACITYNO VICTORY SCORE

A wallet holding millions of CivCoin receives no competitive gameplay advantage over a wallet holding none. Civarch status can unlock one vote per eligible CivPass only in the separate Assembly.

09 // BEYOND THE WORLD · LONG-TERM VISION

Build the anchor. Win the special game. Leave the screen.

CivCoin is designed to support the World first. If the ecosystem becomes strong enough, real economic activity can eventually help extend digital Legacy into physical Civtiles and CivLands - without creating a token-weighted path to them.

01BUILD A DYNASTY

Raise a Champion Dynasty Site to Level 5. When it shows ANCHOR · AVAILABLE, the Coinlization can qualify for the next Real World Tile Game.

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02ENTER THE CLAIM GAME

When a physical tile is announced, every eligible Coinlization can enter the dedicated Real World Tile Game. World-win count, Legacy XP, community size and CIV holdings add no Claim score.

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03WIN THE TILE

The winner of the special game earns the Real World Tile for its Coinlization. The awarded tile is permanently linked to the winning Level-5 Dynasty anchor.

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04SIT ONE OUT

The winner cannot enter the immediately following Real World Tile Game, even with another available anchor. After one Claim-round cooldown, it may qualify again.

NO WEIGHTED LEGACY SCORE · NO PAY-TO-WIN

There is no 55/35/10 Claim formula and no historical-score advantage once eligibility is met. $CIV cannot buy an anchor, entry advantage or the tile. A Civtile is a Legacy recognition and does not by itself create legal ownership, equity, rent, guaranteed returns or tokenholder yield.

Planned Real World Tile net-profit allocation: 50% winning community · 25% reward pool · 15% $CIV buyback & burn · 10% development, after project expenses and taxes. The community can use its share for its token, an approved Treasury or further tile upgrades. This is separate from World prize and payment-fee splits and is not a live payout program.

SEE THE REAL WORLD TILE SYSTEM →
CIV RISK NOTICE

CIV is a high-risk crypto asset. Its value can fall significantly or become worthless. Buying or holding CIV does not guarantee profit, returns, redemption, buyback or continued development of CivCoin World.

TRANSPARENCY FIRST

The 10% Project Reserve is a target, not a hidden preallocation. Until tokens are actually acquired, the Hub shows the target rather than pretending those tokens are owned. Official contracts, wallets, on-chain balances and Forge records belong on the World Hub.