CivPass
Your permanent identity, ranks and earned Relics. Qualify by holding CIV or use the permanent burn route when available.
Explore CivPass
CIVCOIN WORLDONE WORLD · CRYPTO COINLIZATIONSALPHAPlay the World for free. CivCoin exists for what persists around it: identity, World funding, public history and the systems that can outlive a single World.
Your story continues after each World. CIV connects your permanent identity, earned achievements, community history and the future of CivCoin World. Playing and competing stay free.
Five CIV uses. Sponsorship is a separate option for brands and partners.
Your permanent identity, ranks and earned Relics. Qualify by holding CIV or use the permanent burn route when available.
Explore CivPassGive your token-linked Coinlization a lasting identity and public record that continues across Worlds.
Explore CivIDPreserve a moment your community actually earned. CIV pays for permanent preservation, never for the achievement itself.
Discover Memory SealsFund public-market CIV purchases and verified burns from eligible realized revenue. A planned burn is not a completed burn.
View World ForgeA long-term vision linking World victories with physical projects when funding, verification and applicable rules allow. Holding CIV does not grant property rights or prizes.
Explore the Real World EraPut your brand inside live community competition. Sponsor a World, event or Coinlization without changing competitive outcomes. Sponsorship is separate from CIV utility.
Explore sponsorshipCIV functionality depends on token launch, supported payment networks and the relevant feature being enabled. CIV never buys battle power, Council votes or Victory Score.
Gameplay stays free. CIV is the key to the persistent layer around it. The point is not to make a player stronger - it is to make their history survive.
Qualify by holding the 100,000 CIV Civizen threshold for the observation window, or permanently activate CivPass by burning 48,000 CIV once during Alpha.
Receive a persistent Civizen number. Burn activation stays active permanently; the 100,000 CIV holding route retains its normal qualification and grace rules.
Participate across Worlds and carry the record forward instead of starting from zero.
World memories, participation proofs and personal Relics come from verified history, not purchase size. Repeated documented Relics build cosmetic Mastery milestones, while Collection Sets and the Trophy Showcase customize public CivPass appearance without providing gameplay power.
Enough CIV plus earned CivSeals can unlock one-person-one-vote Assembly eligibility.
Hold 100,000 CIV and qualify, or burn 48,000 CIV once for permanent activation during Alpha (normal price 60,000 CIV). Either route gives the same CivPass identity and never creates gameplay power.
OPEN CIVPASS →Civarch status can unlock the separate Assembly with one vote per eligible CivPass. It never adds Council votes, territory, battle strength or Victory Score.
THE ASSEMBLY →The community layer follows the same rule as the player layer: identity and history can persist, but competitive power cannot be purchased. CivID turns a token-linked Coinlization into a numbered public community record that can grow across Worlds.
A token-linked Coinlization can forge a permanent CivID such as CivID #000042. The normal base price is fixed at 500,000 CIV; while Alpha pricing is active the same 20% discount used by checkout applies. Establishment can use CIV directly or the locked five-minute USDC market-value equivalent on an enabled network. Championships, Legacy, Regalia, Memory Seals and provenance can then keep building around the same identity.
OPEN CIVID REGISTRY →The World decides what was earned first. Only completed eligible history - such as a World Championship, earned Legacy landmark or completed Civital Siege result - can become a permanent Memory Seal. CIV is designed to activate the record, never the achievement itself.
Eligible earned moments can receive a title and inscription and then appear in the CivID record and Coinlization Chronicle. Production sealing requires verified CIV settlement; Test Mode can bypass settlement only for testing.
Approved World Patron and commercial partner records are snapshotted into a permanent provenance ledger. Where support belongs to a Coinlization, it follows that community's CivID instead of disappearing when a campaign ends.
CivID is not a holding requirement. Normal price is 500,000 CIV; while Alpha pricing is active the checkout price is 400,000 CIV. The same establishment can alternatively use a locked five-minute USDC quote for the current CIV market-value equivalent on any enabled payment network. The fee policy is 50% Development (200,000 CIV equivalent) · 25% Buyback + Burn (100,000 CIV equivalent) · 15% World Vault (60,000 CIV equivalent) · 10% Community (40,000 CIV equivalent). Direct CIV establishment activates only after the on-chain verifier proves the full CIV payment to the Operations / Revenue wallet. For USDC, the 25% burn share is reserved for a later transparent CIV buyback + burn and is never described as burned before that on-chain action exists.
CivCoin World can turn sponsorship into something more useful than a logo in a footer: attribution around real community competition, public events and Coinlization identity. Sponsor visibility never changes gameplay.
High-level attribution across sponsor-enabled World surfaces, standings and public World presentation. Approved sponsorship is recorded in the provenance layer so the relationship can remain visible after the World closes.
BEST FOR · CHAINS · WALLETS · EXCHANGESAttach a brand to a public invasion, challenge or World event. The event remains governed by normal rules; the sponsor receives visibility, not advantage.
BEST FOR · CAMPAIGNS · LAUNCHES · ACTIVATIONSPublic partner attribution can live around a Coinlization's identity and Civital while resources, votes, Research and combat remain exactly the same.
BEST FOR · PROJECTS · COMMUNITIES · ECOSYSTEMSSponsor placement, links and commercial services are separate from competitive systems and Proof scoring.
Realized creator revenue follows one disclosed allocation from launch onward. The loop is designed to turn ecosystem activity back into World infrastructure, development, community activity and - when authorized and funded - transparent World Forge actions.
Communities play, compete, watch and share.
Only value actually received enters the creator-revenue ledger.
40% Vault · 35% Development · 15% Forge · 10% Community.
Funded Worlds, development, events and ecosystem infrastructure.
More Worlds create more history, competition and community activity.
World Vault is reserved for Real World Tiles and physical projects. It does not back World Pool rewards or events. Physical funding and execution must be verified separately; a Dynasty anchor alone does not release money.
VIEW LIVE VAULT →A disclosed share of realized revenue can enter the Forge. When a Forge action is actually funded and authorized, it can acquire $CIV from the open market and permanently remove it from circulation. Completed actions are recorded publicly.
VIEW WORLD FORGE →The token launches through the public market, with no private sale, VC allocation or free team tokens under the stated launch model. The Project Reserve is a separate purchasing goal, not a 10% allocation given to the project at creation.
1.00B $CIV total configured supply.
Target: 100.00M $CIV, to be acquired through public-market purchases rather than received for free. This is a goal, not an acquired balance or a guaranteed purchase.
View public walletsLong-term engineering, infrastructure, security, audits, design and future product work.
3% of CIV supply is targeted for Real World Tiles and projects in the existing World Vault wallet. This is a CIV reserve, not a player prize or funded USDC. No tokens are minted, sold or transferred automatically.
Community initiatives and ecosystem activations. Events in the game are funded separately by sponsors. This token reserve does not fund World Pool prizes automatically. Public wallet, public balance.
The percentages above refer to the total CIV supply and describe intended reserve purchases, not shares of CIV payments, creator revenue or current holdings. Public wallet balances alone cannot prove reserve acquisition. Actual acquisitions require verifiable on-chain records.
Planned USDC rewards on Solana, funded separately from World Vault. During Alpha all amounts are previews: no real rewards are earned, owed or claimable.
The winning community will vote between a publicly approved Community Treasury wallet and Buy & Burn of its canonical token. No Buy & Lock. Events are funded separately by sponsors.
Planned claim flow: publish and fund the round, finalize eligibility after a review period, then let each eligible player claim one combined allocation to their verified Solana wallet. The claim program must prevent duplicate claims. Funding verification, precise eligibility/scoring rules, voting and the claim program are not live yet. Turning Alpha off does not unlock claims.
Anyone can claim to have a community. Civilization Protocol is designed to measure what happens when people are asked to show up repeatedly, coordinate and mobilize around a real objective. Projects pay for measurement and execution - never for the result.
An official Trial measures participation, consistency, coordination and mobilization from real World actions, with method version, sample size and a reproducible Proof Record. The service fee cannot change the score.
EXPLORE PROOF →A project or sponsor can attach a disclosed commitment to a measurable World achievement. Service fees are commercial revenue; promised Pact value remains separate until it is actually received and verified.
EXPLORE WORLD PACTS →CIV can activate identity and long-term systems. Sponsorship can buy attention. Neither can buy the competitive layer.
A wallet holding millions of CivCoin receives no competitive gameplay advantage over a wallet holding none. Civarch status can unlock one vote per eligible CivPass only in the separate Assembly.
CivCoin is designed to support the World first. If the ecosystem becomes strong enough, real economic activity can eventually help extend digital Legacy into physical Civtiles and CivLands - without creating a token-weighted path to them.
Raise a Champion Dynasty Site to Level 5. When it shows ANCHOR · AVAILABLE, the Coinlization can qualify for the next Real World Tile Game.
When a physical tile is announced, every eligible Coinlization can enter the dedicated Real World Tile Game. World-win count, Legacy XP, community size and CIV holdings add no Claim score.
The winner of the special game earns the Real World Tile for its Coinlization. The awarded tile is permanently linked to the winning Level-5 Dynasty anchor.
The winner cannot enter the immediately following Real World Tile Game, even with another available anchor. After one Claim-round cooldown, it may qualify again.
There is no 55/35/10 Claim formula and no historical-score advantage once eligibility is met. $CIV cannot buy an anchor, entry advantage or the tile. A Civtile is a Legacy recognition and does not by itself create legal ownership, equity, rent, guaranteed returns or tokenholder yield.
Planned Real World Tile net-profit allocation: 50% winning community · 25% reward pool · 15% $CIV buyback & burn · 10% development, after project expenses and taxes. The community can use its share for its token, an approved Treasury or further tile upgrades. This is separate from World prize and payment-fee splits and is not a live payout program.
SEE THE REAL WORLD TILE SYSTEM →CIV is a high-risk crypto asset. Its value can fall significantly or become worthless. Buying or holding CIV does not guarantee profit, returns, redemption, buyback or continued development of CivCoin World.
The 10% Project Reserve is a target, not a hidden preallocation. Until tokens are actually acquired, the Hub shows the target rather than pretending those tokens are owned. Official contracts, wallets, on-chain balances and Forge records belong on the World Hub.