CIVCOIN WORLDONE WORLD · CRYPTO COINLIZATIONSALPHA
PRODUCT ROADMAP // LIVING WORLD

World #1 · The Founding

The Founding is the current public chapter of CivCoin World. From the first World Gate to the first completed World, real communities will shape what comes next.

CURRENT CHAPTER · YOU ARE HERE

WORLD #1 · THE FOUNDING

This is where CivCoin World meets its first real communities. The Founding covers qualification, the opening World Gate and the first 14-day World. The World may still be forming; check the World Hub for its live status.

01
FORGED

WORLD ENGINE

The planet exists.

The foundation is real: persistent planet, players, Coinlizations, Civlands, Civitals, Council, economy, construction, Research, expansion, battles, sieges, multiple Winning Conditions and permanent Legacy. The World has rules before it has hype.

ENTER WORLD →
02
LAUNCH PREP

FINAL ALPHA PREP

Break it before real communities enter.

Full-season simulations, economic stress tests, large-community scaling, concurrency tests, mobile/browser refinement, onboarding, telemetry and security hardening. This is the final preparation before the first real World goes live.

03
TOKEN LAUNCH

CIVCOIN LAUNCH

The World gets its currency.

The CIV launch milestone covers the official contract, public launch, no private sale, no VC allocation, no free team tokens, the publicly acquired 10% Project Reserve target, official wallets, World Vault routing and World Forge. CivPass creates persistent player identity; CivID creates permanent community identity. Token setup and actual launch status are published separately on the World Hub. CIV does not buy gameplay power.

EXPLORE TOKENOMICS →
04
CURRENT CHAPTERYOU ARE HERE

WORLD #1 · THE FOUNDING

The Alpha is the first World.

The Founding is the first complete 14-day Alpha World with real communities - not a disposable test season. Council coordination, wars, expansion, economy, CivID, Memory, Regalia, sponsorship and Legacy all run on the same World systems intended for every World that follows. Alpha real-value winner rewards remain locked; when The Founding ends, its history stays permanent and World #2 follows.

05
PLANNED

COMMUNITY COMMAND

Play with your Coinlization directly from Telegram.

Bring CivCoin World into the communities where Civizens already live. Verified Civizens can see live Coinlization status, receive battle and Council alerts, spend their existing Command Energy on eligible actions, support active fronts, cast Council votes and open richer flows through a Telegram Mini App. Telegram uses the same identity, Energy, Votes, cooldowns, permissions, caps and anti-abuse rules as the main game - it creates easier access, never extra power.

06
PLANNED

WORLD ECONOMY

Worlds begin funding Worlds.

Recurring Worlds, prefunded World Pools, public Vault accounting, World Forge actions, community activations, sponsor-backed Worlds and partner integrations create a transparent loop around the game - still separated from competitive gameplay power.

07
PLANNED

CIVILIZATION PROTOCOL

Prove your community can move.

Proof Trials measure participation, consistency, coordination and mobilization from verified World behaviour. World Pacts let projects and sponsors attach public commitments to measurable achievements. Fees pay for measurement and execution - never score or gameplay power.

EXPLORE THE PROTOCOL →
08
PLANNED

BIG GAMEPLAY OVERHAUL

Rebuild the game with real World and community data.

After World #1 and the first Community Command layer have produced real behaviour across browser and Telegram, the core game gets a deliberate second pass. Battles, sieges, Council, missions, construction, Research, expansion, economy, victory conditions, pacing, comeback mechanics, small-versus-large community balance and onboarding are reviewed together. Weak loops are rebuilt, unnecessary friction is removed and the strongest systems are pushed further before the final visual production pass.

09
PLANNED

BIG GRAPHICS OVERHAUL

Make the proven game look as strong as it plays.

After the gameplay overhaul, the proven World receives a full visual production overhaul across the planet, terrain, Civlands, Civitals, buildings, battles, effects, lighting, iconography, menus, Telegram-linked surfaces and spectator views. The goal is one coherent CivCoin World art direction without sacrificing performance, readability or the gameplay rules that survived real play.

10
BEYOND

EXPANSION

Bring more communities. More chains. More eyes.

Expanded chain support, cross-chain identity history, deeper Coinlization profiles, larger World events, community challenges, richer spectator experiences, broader statistics and better tools for following the World even when your own Coinlization is not fighting.

11
LEGACY

PERMANENT LEGACY

Turn the existing identity layer into a permanent World archive.

CivPass, CivID, Memory Seals and provenance already establish persistent identity. The next Legacy layer expands that foundation with a searchable World archive, historical maps, notable battle records, Coinlization lineage, Hall of Fame history, public exports and richer ways to explore what happened across past Worlds.

EXPLORE CIVID →
12
NORTH STAR

REAL WORLD ERA

Level-5 Dynasty anchors unlock special Real World Tile Games.

The project reports that it has acquired its first Real World Tile as a starting point for the long-term vision; supporting acquisition documentation is not published here. A Coinlization becomes eligible for a Claim Game when a Champion Dynasty Site reaches Level 5 and shows ANCHOR · AVAILABLE. When a physical tile is released, eligible Coinlizations compete in a separate Real World Tile Game on equal Claim eligibility: the game winner earns the tile, with no weighted Legacy score or token advantage, then sits out the immediately following Claim round. Live physical awards remain locked during Alpha.

EXPLORE REAL WORLD ERA →
THE DESTINATION IS NOT A DATE.

BE THERE WHEN IT BECOMES HISTORY.

Roadmap stages describe product milestones, not guaranteed dates. World #1 · The Founding is the current chapter, from community qualification to a completed first World. Community Command will bring the World into Telegram, while the economy and Civilization Protocol deepen the surrounding ecosystem. Future gameplay and graphics improvements will be guided by real play. Every later chapter aims to make the World deeper, more social and harder to forget.